In kind to be a good Starcraft 2 gambler you need to learn and usage just like with anything else. You can learn by watching videos on YouTube of pros and you can study strategy guides like on this site. To make this simple to learn I made a limit of guidelines to follow to truly improve your game.
1) Constantly bring into being workers. You should always have a performer in the making. Produce one in the rear of another. If you play as Zerg then produce multiple Drones until you obtain about 15 mining and then cut it back to just one at a time until you have an expansion. When you solemnize training them you will build a self-same strong economy which equals a huge army that will be strong to counterbalance your opponent's.
2) Constantly bring forward combat units. You should also exist investing those resources directly into a pious sized army. Have it so you for aye have a unit in the queve. Think with reference to it. If your opponent has been constantly producing workers at the same time that you have slipped then they have power to attack you at any time and completely number you while you have to a greater degree resources in the bank.
3) Use of high temperature keys. Hot keys make keeping up through production so much easier. Right at the wince of the game after you be delivered of sent your workers to mine you should high-flavored key your base and set the deride point on a mineral field. If you are Protoss or Terran afterward you should be setting production buildings like a Barracks or Gateway like they are being built.
The time behest come when you have to fling your army out. When in battle you self-reliance have to control your army well whether it ways and ~ retreating or firing and pulling back. While this is going on you need to keep up with production back at your base and using the hasty keys make it so you effect not have to hover your riddle over your structures to do in such a manner.
4) Scout your enemy frequently. Start by sending out the worker at round 10 or 11 supply. The punctilio of this first scout is not unavoidably to see what strategy he is going with respect to but to make sure he is not executing a cheese-like play like Dark Templar rushing or a 6 Pool run. Do not just go in through your worker and let them give one his quietus him. Use him to dance in a circle and keep him alive as extensive as you can. Hold shift and fair click around his base so you can hopefully see what structures he is fabric.
After that you will need to certainly know what units he is acquirement. Do not just assume it is a support 4 Gate build, 3 Rax, or Lings/Roaches. It is not credible you will be able to care for with a worker since he power of choosing have units out to kill him in the sight of he can get a read. Use one ability of your race. To learn the most excellent ways of scouting for your children read this scouting guide.
5) Know the one counters. Every combat unit in the brave does well against one unit but that sucks against another. You need to be aware of what every unit is strong in preparation for and weak against. For example Protoss Void Rays swallow up against Terran Marines. But Zerg Roaches are excellence against Marines while Roaches suck in requital for Void Rays since they cannot ride full tilt against air units. For a complete prefer of the strengths and weaknesses of reaped ground combat unit check out the Counter List.
6) Get your timing from a high to a low position. This game is all about timing. When to be unfolded and when to attack all depends up~ what your opponent is doing that is why you need to ridicule to keep an eye on him. If he is playing defense though you have a good sized multitude and your main base is saturated then you should start expanding into your simple to gain the economic advantage.
7) Understand the types of strategies. This has to terminate with timing. There are different types of strategies you be possible to go for such as teching, rushing, and playing defense too known as "turtling". This is gentle of like rock-paper-scizzors as each type of strategy beats human being but loses to the other.
Early Teching - This is risky since while you are pouring your pecuniary means into an extra gas and further advanced buildings your opponent can rush you with a good sized military force of basic units and you decision not have a big enough military force to defend.
For example lets statement you are Protoss facing a Terran gamester that is training Marines and Marauders with the 3 Rax build. You decide to raise 2 Gateways and a Robotics Facility to tech rectilinear to Colossi because you know they complete very well against Marines and Marauders. But grant that they rush you before you possess the first Colossus out and win you off guard then they can easily win the game.
Rushing - Rushing works most profitably if your opponent is trying to tech to again advanced units or is expanding in good time. But it sucks if your antagonist has been using their resources to form a good sized army and they are playing defense.
A righteous example would be if you were playing a Zerg performer as Protoss. If they were expanding betimes then rushing them with Zealots would exist solid if they did not finish any defense like Queens, Spine Crawlers or Zerglings.
Playing Defense - When ~y opponent tries to rush you by some kind of cheesy play you elect want to have units out extravagant to defend. Using your resources adhering advanced structures is really the after all the rest thing you want to do.
A virtuous example is when a Zerg play-actor tries to 6 Pool Rush a Terran mimic but the Terran player walls on the farther side their base and trains Marines to hit the Zerglings from behind the wall to counter the rush.
8) Be aggressive. Put stamp on your opponent so that there is more of a chance he elect make a mistake. It is most profitably to fight the battles over at your satan's base so that if they are not prepared you be able to do extra damage to their buildings and plane take out some of their workers to procrastination their economy. By sending over your multitude to harass them you will furthermore be scouting and see what their next move is going to be.
9) Gain chart control. This has to do through being aggressive since you want to hide as much ground as you can. Ideally you want to expand taken in the character of much as you can without your opposing expanding. Map control is especially of moment for Zerg because of their gnomon . They have their own turf known for example creep that not only gives them seeing but it makes their units fight better. In every game you make merry you should be trying to surround your opponent and wear them from a high to a low position until they give up.
10) Know your stock. I know it is pretty distinct but you should know about every upgrade, ability, and structure so you have power to figure out how to surprise your rival with different strategies. Also make infallible to understand the other races. As the dictum goes you should know your foe in order to take them out.
Just remember that every game you depart you should be thinking that you are the superiority player and play with confidence. It is completely about making your opponent work harder to obtain. Do this by surprising him and harassing his units. Beat from the top to the bottom of his units and structures one coin at a time until you be sure you can finish them off.